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F86M: Irregular gaming thoughts and playthroughs while diving through a rather large backlog.
- Ois
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Domino Sky |
Russpuppy - @Russpuppy |
written by Ois |
It's been nearly a year since I played a RussPuppy game. And as with The Deletion last year, Domino Sky was also purchased with a Steam coupon during a 'if it shows as a coupon, buy it' phase from 2016.
Yeah, it is now March 2017 and I only just got to this one. It shows that the buy-it-with-coupon idea from last year was not that smart. This one is kinda rubbish.
The basic idea is to place dominoes on the board and hit 'G' (why G ?!?) to have a little hand prod one to make it fall over. Have the dominoes fall on various orbs, then a yellow star to complete the level.
The biggest sin here is the wonky physics. Yes, in real life duplicating the same layout will not lead to a perfect replay. There's lots of tiny factors down from movements of the air and up to Cthulhu murmuring in his slumber that will make dominoes fall in different ways.
But here? Sometimes they fall short! Sometimes they spin off on a vastly different angle. Sometimes their weight is simply lighter and they don't have the mass to force things over.
For a physics puzzler, this is a huge problem.
This would not normally be so bad, but there's a couple of poor choices the game makes to slow this down rather painfully.
Combined this is several kinds of agony. You can complete the game in 2 hours, and about 25% of that is fiddling with the camera.
Oh, and there's a pachinko pin-board style level that is totally based on luck rather than skill.
So what good does it do? Well...
There's a few levels with spinners. Thankfully the dominoes do not go flying off the board when you set the layout of them. They're based around timing and angels and are the more fun of the levels.
There's a few ones with leavers and switches. I'd of liked to seen more of these if the physics issues were ever fixed. There's potential for some nice designs here. Other levels have bombs, which can be used to fling pieces around the board and skip chunks of the level.
And there is the s p a c e levels. When the finger prods the domino the leader will float off into the void rather than fall. Again, something that could of had more done with it. Combining it with the leavers, spinners, and switches would open up the game to several different challenges.
All in all, a huge missed potential of a game.
Yeah, final thoughts are a pass. Even if you like dominoes. Eh, fuck it. Especially if you like dominoes. There's a free-play / creative mode, but the main game was too annoying to bother making anything with it.
Go watch Flippy Cat instead. You'll have much fun and see what this game could of turned out as.
THOUGHTS AND DISCLAIMERS |
Game Acquisition: Purchased with Coupon
Platform Used: Steam
Tweet Thread: 1 2 - 4 March 2017
PC Used: Scorptec Venom 2009 MK2
MINIMUM SYSTEM REQUIREMENTS |
OS: Windows 7+
Processor: Dual Core Processor
Memory: 2 GB RAM
DirectX: Version 9.0c
Storage: 400 MB available space
ABOUT |
F86M: Irregular gaming thoughts and playthroughs while diving through a rather large backlog.
- Ois
FIND US HERE |
DONATE |